Mobile APO

Mobile APO has been an running side project of mine in an attempt to learn Android programming targeting sdk version 21 (Lollipop), with a minimum sdk version 15 (Ice Cream Sandwich). In it I’ve tried to look up and follow Material Design guidelines as much as possible using correct color palettes, app bar, side nav, and card views as well as learning how to separate code into fragments with fewer activities.

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Doppelganger

The Capstone program at UT pairs Computer Science students alongside Art Majors in teams of five and then simulates a real-world gaming studio by using some of the most common technologies such as Unity, GitHub, and Maya/Photoshop in a three month agile development setting using the Scrum methodology and Atlassian’s Jira as an issue tracker.

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ihiji Remote Network Speedtest

At ihiji, network management was our game. We would sell our small appliance to other companies whos business revolved around integrating entire home network solutions for their clients. These companies would set up a network of ip devices, and ihiji would serve as their eyes and control center if anything went wrong. Naturally, the general health of the network can be of value to a dealer, and after being with the company for close to six months I was tasked with making it happen.

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copaDB

CS 373 aka Software Engineering is a course taught at UT in which we group up in teams of five and create a website from the ground up. The main idea was to create a database-like website that would be used like IMDB in order to track something. My group chose to track Copa America 2015, and thus copadb.me was born.

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